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Bandit Emblems

Concept art of bandit emblems.

"Anyone but a bandit clan would pull back now."
Petra Forgewoman

Bandits are humans who, usually having been cast out of their tribes, are living a nomadic life. They are as much an enemy to hunters as machines, though they are far less resilient.[1]

Locations

Bandits can be found in small groups all across the map, often near campfires or along designated roads. There are several Bandit Camps on the map where many bandits have gathered and fortified the area, creating a base that can be cleared out as an activity. The six main Bandit Camps are:

Behavior

Bandits are hostile to all other parties. They will ambush and attack Aloy and other friendly tribes, as well as engaging any machines. This can benefit the player greatly, as both parties end up being weakened, allowing for easy kills and looting. Bandits utilize many of same types of weaponry that most other humans use, such as bows, slings, and melee weapons. Some bandits can seen carrying a special heavy weapon known as the Firespitter.

Enemy Archetypes

Melee

Unit Type HP Attack Type Damage Additional Info
Bandit Fighter 50 Light Attack 35 (up to x3 combo)
Strong Attack 80 (up to x2 combo)
Leaping Attack 120
Elite Bandit Fighter 200 Light Attack 70 (up to x3 combo)
  • Blocks light melee attacks after 1 attack instead of 2.
  • Shorter time between melee attacks.
Strong Attack 160 (up to x2 combo)
Leaping Attack 240
Bandit Slugger 105 Light Attack 65 (up to x3 combo)
Strong Attack 156 (up to x2 combo)
Leaping Attack 195
Bandit Brawler 65 Explosion

+100 up to 2.5m

  • The tip of the explosive staff detonates on first successful contact for extra damage (one time only).
Light Attack 30 (up to x3 combo)

Ranged

Unit Type HP Attack Type Damage Additional Info
Bandit Sniper 35 Fire Arrow 70 Projectile damage
10 Fire damage
15 Fire severity
  • Perception range is increased by 5m when idle or suspicious and 40m when engaged in combat.
Bash/Kick 100
Elite Bandit Sniper 135 Explosive Arrow 39 Projectile damage
130 Explosive damage
  • Perception range is increased by 5m when idle or suspicious and 40m when engaged in combat.
  • Blocks light melee attacks after 1 attack instead of 2.
  • Perfect accuracy and faster rate of fire.
Bash/Kick 130
Bandit Marksman 75 Fire Arrow 91 Projectile damage
13 Fire damage
19.5 Fire severity
Bash/Kick 130
  • Bandit Marksman
  • Bandit Thug
  • Bandit Warrior
  • Elite Bandit Archer

Heavy

  • Bandit Heavy
  • Elite Bandit Heavy
  • Bandit Brute
  • Elite Bandit Brute

Known Members

Trivia

  • For reasons unknown, bandits walk barefoot.

Gallery

References

  1. Game Informer #82: Woman vs. Machine