The Lodge Blast Sling is available as reward from the quest Weapons of the Lodge, requiring player to earn at least a Half Sun mark on all 15 Hunting Grounds Trials throughout the base game; players cannot get a second unit in the same playthrough. It has identical stats and slot number to the Shadow Variant, albeit with higher base Handling of 70 which could improve its Damage per Second value.
The Blast Sling can hold a maximum of 12 of each bomb type with all pouch upgrades crafted.
Blast Bombs explode on impact.
Sticky Bombs stick to targets and explode after five seconds.
Proximity Bombs land on surfaces and behave as a landmine, detonating when neared.
Numbered damage are displayed from left to right following the difficulty order from Story to Ultra Hard. Bold numbers are of Normal difficulty setting
|Ammo Type||Crafting Requirements||Damage|
|Blast Bomb||2x Metal Vessel4x Blaze||400-125-100-90-80-70|
|Sticky Bomb||2x Metal Vessel
|Proximity Bomb||2x Metal Vessel
Ammo and Modification Slots by Variant
|Blast Bomb||Sticky Bomb||Proximity Bomb||Mod Slots|
- The model of the Lodge Blast Sling is that of a recolored Sling instead of being similar to the regular variants.
|Ranged Weapons||Hunter Bow - War Bow - Sharpshot Bow - Sling - Blast Sling - Ropecaster - Rattler - Tearblaster - Icerail FW - Forgefire FW - Stormslinger FW|
|Melee Weapons||Spear - Sylens' Lance|
|Stealth Weapons||Traps - Tripcaster|
|Heavy Weapons||Deathbringer Gun - Disc Launcher - Firespitter - Firestriker - Mine Launcher FW - Oseram Cannon - Ravager Cannon|