The bow was around for many thousands of years before Aloy was born but, after the Faro Plague wiped out all organic life, it reemerged with the reseeding of humanity to become the most common and reliable ranged weapon used by the tribes, be it for hunting animals, bringing down machines, or waging war.
Bows are thought to have originated in Africa.
Bows in Horizon Zero Dawn seem to follow either recurve or compound bow patterns, depending on the power and purpose of the weapon. Each bow is also decorated differently according to the tribe that made it.
Types of Bows
Bows come in all shapes and sizes, all having different ranges and handling, and requiring different kinds of ammunition. Basic bows are starter weapons, with Shadow bows being the rarest and (typically) the best quality.
These reliable bows are good at short to medium range with short reload and drawback times. Versatile and good for general combat.
- (Basic) Hunter Bow
- Carja Hunter Bow
- Shadow Hunter Bow
These bows do less damage but deliver elemental attacks like Shock or Freeze, making the target more vulnerable to follow-up attacks. Best used in conjunction with other weapons.
- (Basic) War Bow
- Carja War Bow
- Shadow War Bow
- Lodge War Bow
These bows have a low fire rate but high damage with long range and high accuracy. Good for sniping or shooting off machine components.
- (Basic) Sharpshot Bow
- Carja Sharpshot Bow
- Shadow Sharpshot Bow
Different bows fire different kinds of arrows according to their purpose. War Bows, for example, do elemental damage, which usually means lower initial damage but more damage over time, as well as certain debuffs. Hunter and Sharpshot Bows do instant damage, also called Impact, although Sharpshots do more damage and are better for removing machine components.
Ammunition can be purchased or crafted from harvested components, even in the middle of a battle.
- Shock Arrows: Delivers a powerful electric charge that can stun a target. Very effective against machines with Shock Canisters or shock vulnerability, like the Stalker.
- Freeze Arrows: Can freeze a target solid, slowing them down significantly and making them more susceptible to impact damage. Very effective against machines with Freeze Canisters or freeze vulnerability, like the Ravager.
- Corruption Arrows: Does no damage but high Corruption on impact, turning machines against each other.
- This corruption turns machine lights green and, while the effect lasts, makes them hostile to everything, including Aloy, unlike Override which makes them fight for you.
- Hunter Arrows: Most basic and cheapest arrow, but good for regular use. Does low impact and low tear damage.
- Hardpoint Arrows: Upgrade from Hunter Arrows, doing medium impact and higher tear damage, making them better for tougher targets or for removing components.
- Fire Arrows. Does some initial damage and can light the target on fire. Very effective against machines with Blaze Canisters or fire vulnerability, like the Sawtooth.
- Precision Arrows: These deal high impact damage and medium tear, making them the best for sniping.
- Harvest Arrows: Does low Impact damage but moderate Tear damage, making it good for severing parts. Their main effect is that severed parts will provide additional resources.
- Tearblast Arrows: Does no Impact damage but very high Tear damage using a blast of compressed air. Guaranteed to remove armor and components.
|Ranged Weapons||Hunter Bow - War Bow - Sharpshot Bow - Sling - Carja Sling - Shadow Sling - Blast Sling - Ropecaster - Rattler - Tearblaster|
|Melee Weapons||Spear - Sylens' Lance|
|Stealth Weapons||Tripcaster - Traps - Blast Sling|
|Heavy Weapons||Disc launcher - Ravager Cannon - Firespitter - Firestriker - Deathbringer Gun - Oseram Cannon|