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Cauldron XI is an activity in Horizon Zero Dawn.

Background

Cauldron XI is a HEPHAESTUS facility that manufactures machines for use in terraforming.

Description

Unlike the other Cauldrons, XI appears to have been rendered unusable due to a natural cave-in. Eclipse cultists have discovered the area and built extensive structures and fortifications in and around the dig site. The central core is still active, and can be overridden. Much of the facility still has power, and what appears to be a recycling center that melts down machine scraps is still functioning.

In order to progress through this Cauldron, the player will have to first do battle with cultists and corrupted machines to progress deeper. Once Aloy overrides the Cauldron, normal machines will be alerted and will breach the encampment to attack both the Eclipse and Aloy. The player will have to fight both the cultists, and Watchers, Ravagers, and Stalkers in order to escape.

XI Overrides

Collectables

The following datapoints are obtained automatically during this quest and cannot be missed.

Text Datapoints - Machine

Gallery

Horizon Zero Dawn Quests
Main Quest A Gift from the Past - Lessons of the Wild - The Point of the Spear - Mother's Heart - The Proving - The Womb of the Mountain - A Seeker at the Gates - The War-Chief's Trail - Revenge of the Nora - The City of the Sun - The Field of the Fallen - Into the Borderlands - The Sun Shall Fall - Maker's End - The Grave-Hoard - To Curse the Darkness - Deep Secrets of the Earth - The Terror of the Sun - The Heart of the Nora - The Mountain That Fell - The Looming Shadow - The Face of Extinction
Side Quests A Daughter's Vengeance - A Moment's Peace - Acquired Taste - Ancient Armory - Blood on Stone - Cause for Concern - Death from the Skies - Fatal Inheritance - Heap of Trouble - Honor The Fallen - Hunters' Blind - In Her Mother's Footsteps - Insult to Injury - Queen's Gambit - Redmaw - Robbing the Rich - Sun and Shadow - Sunestone Rock - The Forgotten - Traitor's Bounty - Underequipped - Weapons of the Lodge
Errands A Curious Proposal - Collateral - Deadliest Game - Demand and Supply - Hammer and Steel - Healer’s Oath - Hunting for the Lodge - In Foreign Lands - Luck of the Hunt - Odd Grata - Sanctuary - Shortage of Supplies - Sun’s Judgment - To Old Acquaintance
Activities Bandit Camps Blackwing Snag - Devil’s Thirst - Gatelands - Hollow Fort - Shattered Kiln - Two-Teeth
Cauldrons Cauldron RHO - Cauldron SIGMA - Cauldron XI - Cauldron ZETA
Hunting Grounds Greatrun - Nora - Spurflints - Sun Furrows - Valleymeet
Tallnecks Devil’s Thirst - Copper Deeps - Rustwash - Spearshafts - Sun-Steps

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