The Charger is a machine in Horizon Zero Dawn.


The Charger, like a few other machines in the game, resembles a grazing, bovine-type creature, this one more resembling a bull, yak, or ram due to the shape and configuration of the horns.

The Charger seems to share a nearly identical chassis design with the Strider and Broadhead, with its main difference being the head design.



The Charger uses an attack known as the Charge Attack, which, like many others, is an attack in which the machine charges at the attacker. Like many of its counterparts, such as the Grazer, this machine uses a backwards kick or leap to harm enemies from the rear.


Name Damage Type Primary Damage Secondary Damage Trigger Range Description
Charge Melee 100 0 15m - 50m TBA
Double Strike Melee 200 0 0m - 7m TBA
Hind Leg Strike Melee 175 0 1.5m - 3.5m TBA
Rodeo Kick Melee 200 0 0m - 2.5m TBA
Spin Kick Melee 225 0 1.5m - 3.5m TBA


Image: Component: Information: Weakness: Strength:
Charger-Body Body Hard outer casing to protect synthetic muscle and operational systems. None None
Charger-BlazeCanister Blaze Canister Blaze storage canister. Shoot with Fire to trigger an explosion. Shoot off this component to collect the resource inside. Fire Fire-Icon Tear Tear-Icon None
Charger-Horns Horns Destroying this component disables the charge attack. Tear Tear-Icon None



  • It is possible that the Charger's name is a reference to the American muscle car of the same name, built by Dodge.
    • Dodge uses a ram as its logo.


Acquisition Class Broadhead - Charger - Fireclaw FW - Frostclaw FW - Glinthawk - Grazer - Lancehorn - Rockbreaker - Scrapper - Snapmaw - Strider - Trampler
Combat Class Ravager - Sawtooth - Scorcher FW - Stalker - Stormbird - Thunderjaw
Communication Class Tallneck
Recon Class Longleg - Watcher (Redeye Watcher)
Transport Class Behemoth - Fire Bellowback - Freeze Bellowback - Shell-Walker
Chariot Class Corrupted Machines - Corruptor - Deathbringer - Metal Devil
Unknown Class Control TowerFW