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"...There are other ones, much bigger, bristling with ancient weapons. Those they call 'Deathbringers.'"
Olin being interrogated by Aloy

The Deathbringer is a category of machine in Horizon Zero Dawn. It is not a contemporary machine; rather it is one of three machines of the ancient Chariot Class, manufactured by the robotics and technology corporation Faro Automated Solutions during the mid 21st century. As such, it was designated by FAS as the FAS-FSP5 Khopesh. However one swarm of Chariot robots, including Khopeshes, went out of control, becoming the Faro Plague, and ultimately eradicated all life on Earth.

History

Khopesh Hologram

The Schematic of an FAS-FSP5 Khopesh in the ruins of Faro Automated Solutions

Pre-Extinction

The FAS-FSP5 Khopesh was designed by Faro Automated Solutions, and developed as part of FAS’ Chariot line of combat robots (ironically named Peacekeepers). Khopeshes were the heavy firepower units of a swarm. Additionally, they could consume biomass as fuel in the event of fuel line interdiction, and their OS’ security was virtually unbreakable.[1][2]

The Faro Plague

In 2064, a swarm owned by the Hartz-Timor Energy Combine stopped responding to commands, replicating at an alarming rate, and defaulting to biomass conversion as its fuel supply. The swarm came to be called the Faro Plague, and began to relentlessly consume the biosphere, ultimately eradicating all life. With no chance of containment or regaining control of the swarm, Project Zero Dawn was implemented to eventually brute force the swarm’s deactivation codes, shut the robots down, terraform the ravaged Earth and reestablish life after its extinction. The Khopeshes and other Faro robots that had overrun the planet numbered in the millions before they were shut down and buried by the system.

In the New World

Centuries passed. Zero Dawn, managed by its governing AI GAIA, successfully terraformed the planet and reestablished life, including the human species. though through no fault of its own, they lived in a primitive, tribal existence. Meanwhile, the millions of Khopeshes and other Faro Plague robots lay buried. Following GAIA's self-destruction, the rogue subordinate function HADES began pursuing its objective of destroying the new biosphere. Denied the use of Zero Dawn, HADES was forced to resort to other methods, and it decided to use the Faro Plague. To do so, it manipulated the leaders of the Shadow Carja into forming a cult in its service, the Eclipse. It had the Eclipse acquire numerous Faro Plague robots, including Khopeshes, which it reactivated to bolster the cult’s strength, as it planned to use the cult as an army to reach a Zero Dawn transmission array, known to the new humans as "the Spire", sited nearby the Carja capital Meridian to reactivate the Faro Plague robots worldwide.

In accordance with HADES’ command, the Eclipse acquired several Khopeshes and other Faro Plague robots. Khopeshes were exhumed at ancient ruins such as Maker's End, and extracted from within the colossal derelict Metal Devils that had manufactured them, at sites such as the Grave-Hoard and in The Jewel. They were used by the Eclipse in their large-scale operations such as their invasion of the Nora Sacred Land. While some recovered Khopeshes could not be restored, the Eclipse were able to scavenge machine guns from their chassis and use them in combat. Due to their incredible firepower, the Eclipse named these ancient machine as "Deathbringers".

The Nora huntress Aloy was first told of Deathbringers when she interrogated the Oseram delver Olin, who was working for the Eclipse. Aloy later terminated the Eclipse’s Deathbringer retrieval operations at Maker’s End and the Grave-Hoard, destroying the Deathbringer in each instance.

Aloy next encountered a Deathbringer when she infiltrated the Eclipse’s main base in The Jewel to crash the cult’s Focus network. HADES, in response to Aloy's destruction of the network, had a Deathbringer fire at her in an attempt to kill. Finally, during the Eclipse’s assault on Meridian, the Deathbringers formed the main infantry of the invasion. While Meridian's defenses took down several, they were overwhelmed by the sheer number. One Deathbringer brought the processing module containing HADES to the Spire, allowing it to transmit a reactivation signal to the rest of the Faro Plague. To protect itself while it transmitted the signal, HADES used a heavily augmented Deathbringer as a guard. Meanwhile, in various tribal lands, long-buried Deathbringers began digging their way to the surface.

Despite its sheer might, Aloy and her allies destroyed the Deathbringer, allowing Aloy to reach HADES. She then purged HADES, and cancelled the reactivation signal, shutting down all of the reactivated Deathbringers for good.

Appearance

A Deathbringer is a large and very powerful mobile weapons platform, comparable in size to the largest contemporary combat machines. Unlike Zero Dawn machines or even the other machines in the Chariot Line, Deathbringers have no resemblance to any fauna. A Deathbringer’s means of ambulation consists of six stout legs, each with a vertical piston at the end. Each leg is equipped with a stabilizer. The legs are connected radially to a circular swivel that allows the head, which is laterally wider than the span of the legs, to turn 360 degrees. The head carries several formidable weapons: a flamethrower, a grenade launcher, a gun turret, a heavy cannon turret, a swarm launcher and a repeater cannot turret. The head also carries cooling rods and the machine’s CPU. Tough armor plating covers the entire chassis. Two optical sensors are located centrally at the front of the head, in a vertical location, on each side of the CPU’s housing.

Behavior

Being an ancient war machine, a Deathbringer has no behavior other than hostility to enemy forces as defined by its master. In the case of the Faro Plague Deathbringers, enemy forces were any human forces and any machines that were not part of their swarm. In the case of Deathbringers that had been reactivated by HADES, enemy forces were any enemy of the Eclipse.

Abilities

While Deathbringers are incapable of any ambulation beyond short mechanical steps, their powerful array of ranged attacks compensate for this limitation. Additionally, they have a high capacity to sustain damage, comparable to the most powerful contemporary machines, and their extensive armor plating prevents restraining weapons such as Ropecaster lines from gaining purchase on their chassis; thus, they cannot be tied down.

Weaknesses

Like their fellow Chariot machines the Corruptors, centuries of burial underground have given them two significant weaknesses: they are particularly vulnerable to weapons that utilize fire, and are prone to overheating. When they overheat, they expose their cooling rods and CPUs. Ranged attacks against these components inflict significant damage. Additionally, they expose the stabilizers in their legs when overheating and during some of their attacks. Destroying a stabilizer temporarily incapacitates a Deathbringer.

Attacks

Attack Name Damage Type Primary Damage Secondary Damag Trigger Range Description
Heavy Cannon Shot Explosion 200 - 20m - 100m Targets enemy with laser guidance, then fires heavy round at enemy
Repeater Cannon Burst Explosion 40 per hit - 15m - 60m Repeated cannon shot at enemy; stabilizers are exposed
Rocket Barrage Explosion 50 - 12m - 100m Barrage of missiles fired at enemy; stabilizers are exposed
Rocket Salvo Explosion 50 - 12m - 100m Single salvo of missiles fired at enemy
Swarm Missile Burst Explosion 100[3] - 25m - 100m Explosive volley of 3 projectiles fired at enemy
Flamethrower Burst Fire-Icon Fire 60 per second - 0m - 20m Flamethrower blast over wide area at enemy
Grenade Launcher Shot Fire-Icon Fire 60 25 per second 10m - 30m Grenades fired at enemy
Foot Stomp Melee 200 160 9m Stamps at enemy at close range
Gun Turret Burst Projectile 45 per hit - 5m - 80m Shoots at enemy with gun turret

Components

Component Image Information Weakness Strength
Body Deathbringer-Body Hard outer casing to protect synthetic muscle and operational systems. Fire-Icon Fire
Shock-Icon Shock
Corruption-IconCorruption
Repeater Cannon Turret Deathbringer-RepeaterCannon Destroying this component disables the Repeater Cannon attacks. All None
Cooling Rods Deathbringer-CoolingRods This component is exposed when the machine overheats. Destroying this component causes high damage and the machine to overheat faster. All None
Core Deathbringer-Core This component is exposed when the machine overheats. Hitting it when exposed causes massive damage. All None
Flame Thrower Deathbringer-Flamethrower Destroying this component disables the Flame Thrower attack. All None
Grenade Launcher Deathbringer-GrenadeLauncher Destroying this component disables the Grenade Launcher attack. All None
Heat Vents Deathbringer-HeatVents This component is exposed when the machine overheats. Destroying this component causes high damage and the machine to overheat faster. All None
Gun Turret Deathbringer-GunTurret Hitting this component deals greater damage to the machine. This heavy machine gun can be picked up and used after it has been detached. Tear-Icon Tear None
Swarm Launcher Deathbringer-SwarmTurret Destroying these components disables the Swarm Cannon attack. Tear-Icon Tear None
Stabilizer Deathbringer-Stabilizers Hitting this component deals greater damage to the machine and cause the machine to fall on its side. All None
Heavy Cannon Turret Deathbringer-HeavyCannonTurret Destroying this component disables the Cannon Turret attack. All None

Loot


Trivia

  • The original name of the Deathbringer, "Khopesh", is a reference to an Ancient Egyptian sickle-sword. This is a clear demonstration of its intended purpose as a mainstay weapons platform.
  • The Deathbringer is the only machine immune to the Ropecaster.
  • According to the "The Bad News" cutscene there were at least 697,000 Deathbringers produced by the Faro Plague.

Gallery

References

  1. FAS-FSP5 Khopesh (Datapoint)
  2. Entangled Waveforms
  3. The Deathbringer encountered during The Face of Extinction deals slightly higher damage with its Swarm Missle Burst.
Machines
Acquisition Class Broadhead - Charger - FireclawFW - FrostclawFW - Glinthawk - Grazer - Lancehorn - Rockbreaker - Scrapper - Snapmaw - Strider - Trampler
Combat Class Ravager - Sawtooth - ScorcherFW - Stalker - Stormbird - Thunderjaw
Communication Class Tallneck
Recon Class Longleg - Watcher (Redeye Watcher)
Transport Class Behemoth - Fire Bellowback - Freeze Bellowback - Shell-Walker
Chariot Class Corrupted Machines - Corruptor - Deathbringer - Metal Devil
Unknown Class Control TowerFW