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Tribal man holding a ropecaster

Tribal man introducing Aloy to the Ropecaster

The Ropecaster is a ranged weapon in Horizon Zero Dawn. It is a tool designed by the Nora tribe and used by hunters to deter and pin down targets.

Usage[]

The Ropecaster can be used to temporarily take enemies out of the fight so the player may focus on others, or immobilize a machine so that it is easier to target its weaknesses. It is most effective when used against larger machines, such as the Thunderjaw.[1] Depending on the size of the target and the type of ammo used, it may take several shots before it is successfully pinned. The maximum immobilization duration of 90 seconds reduces for every instance the player or other NPCs attack the target.

What is most important of all, however, is that a fully immobilized machine can be Overridden even if it is fully combat alerted. Several machine types are much easier to override this way such as a Thunderjaw, and this is in fact the only known way to be able to hack a Stormbird since in their passive state they never stop patrolling through the air, out the player's reach. The binding will come off completely should the machine be successfully overridden.

Against humans, the Ropecaster is of very limited use. If a human is hit, they will take minor damage and be knocked down, though elite and heavy humans are immune to the knockdown effect.

Special Variant[]

"Look at the detailing. Strong too. You could even pull someone's pride down a notch with this."
Aidaba

The Lodge Ropecaster is a weapon earned as one of the 3 rewards from the Weapons of the Lodge quest, requiring players to earn at least a Full Sun mark on all 15 Hunting Grounds Trials in the base game. It uses heavy rope and has 3 slots like the Shadow Ropecaster, however it has a higher base Handling attribute of 70, giving it less delay between shots and faster aiming.

Ammo[]

The pouch for the Ropecaster's wire can be upgraded to hold up to 30 ropes at a time. A missed shot wastes the ammo.

The numbered value of Tear damage are displayed following difficulty order from easiest to hardest. Tear damage are only altered in Story and Ultra Hard difficulties.

Ammo Type Variant Damage Damage-Icon
[note 1]
Tear Tear-Icon
[note 2]
Anchor
Strength
Tie Rope Light Basic 25/35 600-150-75 50
Tie Rope Medium Carja 25/35 600-150-75 75
Tie Rope Heavy Shadow / AdeptNG+
Lodge / Adept LodgeNG+
25/35 600-150-75 100

Notes

  1. Only against elite/regular humans
  2. Tear has no effect on machine components

Machine Details[]

Machine Tiers Machine Type Anchor Strength Req Damage Threshold
1 Broadhead
Charger
Grazer
Lancehorn
Redeye Watcher
Scrapper
Strider
Watcher
75 30
2 Glinthawk
Longleg
Shell-Walker
Stalker
150 45
3 Corruptor
Fire Bellowback
Freeze Bellowback
Ravager
Sawtooth
Snapmaw
Trampler
250 75
4 Behemoth
Rockbreaker
Thunderjaw
Stormbird
400 120

It is likely that all new machines from Horizon Zero Dawn: The Frozen Wilds are in Tier 4, unless there is a new Tier 5.

Modification Slots by Variant[]

Variant Mod Slots
Basic 1
Carja 2
Shadow / Lodge 3
AdeptNG+
Adept LodgeNG+
4

Acquisition Details[]

Variant Sources Regular Cost Ultra Hard Cost Sell Value
Basic Merchant-IconGeneral Merchants MetalShardsTransparent 75 MetalShardsTransparent 375 MetalShardsTransparent 25
Carja Merchant-IconTier 3 & 4 Merchants MetalShardsTransparent 200
6 Echo Shell
MetalShardsTransparent 1,000
12 Echo Shell
MetalShardsTransparent 50
Shadow Merchant-IconTier 4 Merchants MetalShardsTransparent 500
1 Snapmaw Heart
MetalShardsTransparent 2,500
2 Snapmaw Heart
MetalShardsTransparent 100
AdeptNG+ Merchant-IconTier 4 Merchants MetalShardsTransparent 1,000
1 Snapmaw Heart
1 Shell-Walker Heart
MetalShardsTransparent 5,000
2 Snapmaw Heart
2 Shell-Walker Heart
MetalShardsTransparent 100
Lodge Hunter's Lodge 15 Full Sun marks 15 Full Sun marks MetalShardsTransparent 100
Adept
LodgeNG+
Hunter's Lodge 15 Full Sun marks 15 Full Sun marks MetalShardsTransparent 100

Trivia[]

  • The Ropecaster is the only type of weapon in the game where each Tier has an exclusive ammo type.
  • Because they deal no initial damage, and then deal massive damage after a five second timer, stacking multiple Sticky Bombs on a tied down target can result in large amounts of easy, though slightly delayed, damage.
  • Snapmaws have the uncanny capability to instantly break the bindings of Ropecaster ammo whilst in water by executing "death rolls".
  • While the other Ropecasters pull back their ropes if they miss, the Lodge Ropecaster ropes break instead.
    • This happens when the Handling stat is above a certain threshold, causing the end of the rope to be fired into the ground before the rope fully extends. All Ropecasters can achieve this using modifications, but the Lodge Ropecaster is the only one with a default handling stat high enough to have this happen with no modifications.
  • Deathbringers are the only machine immune to the effects of the Ropecaster.
  • Fireclaws and Frostclaws are able to rip off ropes attached to them if they aren't fully tied down.

References[]

  1. Game Informer #82: Woman vs. Machine
Horizon Zero Dawn Weapons
Ranged Weapons Blast Sling - Forgefire - Hunter Bow - Icerail - Rattler - Ropecaster - Sharpshot Bow - Sling - Stormslinger - Tearblaster - War Bow
Melee Weapons Spear - Sylens' Lance
Stealth Weapons Traps - Tripcaster
Heavy Weapons Deathbringer Gun - Disc Launcher - Firespitter - Firestriker - Mine Launcher - Oseram Cannon - Ravager Cannon
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