- "Glinthawks. They never get enough scrap."
- ―Aloy, upon sighting a Glinthawk
Glinthawks have several avian characteristics, such as armor plating that resembles feathers and avian wings, tail, legs, and feet. The general appearance of the chassis resembles that of a vulture. The beak is composed of three separate jaws made to firmly grasp mechanical parts. It has two visual sensors in the same position as a vulture's eyes. A Freeze Sac, containing a volatile liquid, is positioned on its breast.
Glinthawks were created by GAIA as part of the terraforming process after the Faro Plague destroyed Earth's biosphere in the mid-21st century. As such, they were one of the first machines encountered by humans as they explored and settled in their tribal lands. Glinthawks perform the same function with destroyed machines that vultures perform with carrion; they process parts from the chassis of destroyed machines for recycling.
Initially, Glinthawks were docile machines that shied away from a human if one approached. However, with the onset of the Derangement, Glinthawks and all other GAIA Terraformers began exhibiting increasing hostility toward humans. By the time the Nora Brave Aloy became an adult, Glinthawks were attacking humans on sight.
On two known occasions, Glinthawks were actually deliberately used by humans as weapons. A greedy, murderous young Carja nobleman named Ranaman used a device that emitted a signal that attracted machines to attract a flock of Glinhawks and other dangerous machines to his father's estate, in order to kill his father and the rest of his family, leaving him as the sole beneficiary and inheritor. However, he himself was killed by one of these Glinthawks while his sister survived. In addition, the renegade Oseram warlord Dervahl tried to use Glinthawks to kill Aloy after she personally intervened to prevent him from killing the Sun-King Avad. However, Aloy prevailed against them.
Glinthawks normally congregate in flocks of three or more. This makes them particularly dangerous, as they therefore attack as a flock. Like Stormbirds, their attacks are made even more potent by the superiority of aerial attacks against ground targets. A Glinthawk has one ranged attack and one melee attack.
- Ranged - The Glinthawk belches volatile liquid from its Freeze Sac at an enemy. This liquid causes damage to the enemy, as well as pooling around them, causing residual damage due to the intense cold and curtailing the enemy's ability to fight.
- Melee - In the melee attack, the Glinthawks swoops down and rams the enemy.
Glinthawks can lift the chassis of small destroyed machines such as Watchers, in order to carry them off for scavenging. They will congregate around the chassis of a machine that is too large for them to lift and scavenge the chassis in situ. It is unknown if they work in conjunction with Scrappers, their terrestrial counterparts, or compete with them for resources. However, given that machines never attack each other unless one has been corrupted or overriden, it is likely that the two would work together rather than in competition, though this has never been seen.
|Name||Damage Type||Primary Damage||Secondary Damage||Trigger Range||Description|
|Claw Slash||Melee||160||0||7.5m - 18.5m||TBA|
|Freeze Spit||Freeze||60||30 per second||0m - 150m||TBA|
|Freeze Cloud||Freeze||20||30 per second||0m - 100m||TBA|
Weaknesses and Tactics
Glinthawks are very susceptible to fire. Strikes by Fire Arrows from the Hunter Bow set them on fire faster than other machines. Once on fire, they stop attacking and fall to the ground. The fastest method of killing a Glinthawk is therefore to set it on fire, then sprint to it when it falls and attack it with a Critical Hit. This may be repeated for the entire flock. Freeze Potions should be used to counteract the effects of their ranged attacks. This may be supplemented by donning the Banuk Ice Hunter Light or Banuk Ice Hunter Heavy outfit for the battle.
Glinthawks will convert any lootable items in a destroyed machine's chassis into Processed Metal Blocks if they are allowed to scavenge the chassis. This prevents the player from acquiring any useful Weapon or Outfit Modifications that the chassis may be carrying. If the Glinthawks are allowed to completely scavenge the chassis and then leave, the chassis will be left with no lootable items at all, not even Metal Shards. It is therefore advisable to drive off any Glinthawks that may attempt to scavenge the chassis of a machine the player has just killed, particularly if the machine is known to carry Very Rare Modifications.
- They are attracted to destroyed machines similar to the Scrapper.
- When on fire or if hit in the Freezer Sac, Glinthawks fall to the ground and stop attacking temporarily.
- In order to override a Glinthawk, it must be grounded. Usually this is accomplished by sneaking up on one while it is scrapping a dead machine, or by knocking it down as mentioned above.
- Glinthawks ALWAYS come in packs. Be prepared to fight more than one when you fight a Glinthawk.
|Acquisition Class||Broadhead - Charger - Glinthawk - Grazer - Lancehorn - Rockbreaker - Scrapper - Snapmaw - Strider - Trampler|
|Combat Class||Ravager - Sawtooth - Stalker - Stormbird - Thunderjaw|
|Recon Class||Longleg - Watcher (Redeye Watcher) - Tallneck|
|Transport Class||Behemoth - Fire Bellowback - Freeze Bellowback - Shell-Walker|
|Chariot Class||Corrupted Machines - Corruptor - Deathbringer - Metal Devil|