The Lancehorn bears a resemblance to a very large antelope or gazelle, possessing a pair of parallel horns, four slender legs, and a long neck. The horns are corkscrewed in appearance, so designed to channel soil up into the machine for processing and mining of minerals. There is a single visual sensor at the end of the snout. Twin unarmored Chillwater canisters are positioned atop the lower back—this likely helps cool the drill bits on the machine's head. Twin containers are positioned above these, likely to store processed materials. A Lancehorn's chassis is nearly identical to that of a Grazer.
Lancehorns were created by GAIA as part of the terraforming process after the Faro Plague consumed the Earth's biosphere in the mid-21st century, destroying all life in the planet. As such, they were one of the machines first encountered by humans when they settled in their various tribal lands. Their main purpose seems to be to acquire raw materials for use in creating new machines and likely deliver supplies to the Cauldrons, automated facilities that build machines.
Like all other GAIA Terraformers, Lancehorns previously shied away from human contact. However, with the onset of the Derangement, Lancehorns and all other GAIA Terraformers became increasingly aggressive toward humans. By the time the Nora Brave Aloy became an adult, they would attack instead of fleeing when surprised. However, this seemed to be the case only when the human was in close proximity. It may be surmised that if a human surprised a herd, the Lancehorns that were close to the human would attack, giving the rest of the herd the opportunity to flee.
Lancehorns employ melee attacks, making use of their horns, legs and chassis. They will charge and kick, and also employ a stabbing attack in which they charge at an enemy with their horns, inflicting heavy damage.
|Name||Damage Type||Primary Damage||Trigger Range||Description|
|Charge||Melee||150||0m - 50m||Lowers head and horns, then charges at target|
|Front Leg Kick||Melee||120||1.5m - 3.5m||Kicks at target with front legs, knocking them over|
|Gore and Flip||Melee||200||1.5m - 6.5m||Bounds at target horn first, embedding them in the ground for a short time|
|Hind Leg Kick||Melee||120||1.5m - 3.5m||Kicks backwards, knocking target over|
|Leaping Front Kick||Melee||90||2m - 6m||Leaps at target, kicking with front legs|
|Leaping Horn Stab||Melee||200||7.5m - 12.5m||Bounces at target, stabbing with horns|
|Upward Stab||Melee||130||1m - 3.5m||Lowers and raises head, impaling with horns|
- On occasion, while attacking an enemy horn first, Lancehorns will get their horns stuck in the ground for a few seconds.
|Acquisition Class||Broadhead - Charger - FireclawFW - FrostclawFW - Glinthawk - Grazer - Lancehorn - Rockbreaker - Scrapper - Snapmaw - Strider - Trampler|
|Combat Class||Ravager - Sawtooth - ScorcherFW - Stalker - Stormbird - Thunderjaw|
|Recon Class||Longleg - Watcher (Redeye Watcher)|
|Transport Class||Behemoth - Fire Bellowback - Freeze Bellowback - Shell-Walker|
|Chariot Class||Corrupted Machines - Corruptor - Deathbringer - Metal Devil|
|Unknown Class||Control TowerFW|