The Lancehorn bears a resemblance to a very large antelope or gazelle, possessing a pair of parallel horns, four slender legs, and a long neck. The horns are corkscrewed in appearance, so designed to channel soil up into the Machine for processing and mining of minerals. There is a single visual sensor at the end of the snout. A single unarmored Freeze canister is positioned atop the lower back.
Lancehorns were created by GAIA as part of the terraforming process after the Faro Plague consumed the Earth's biosphere in the mid-21st century, destroying all life in the planet. As such, they were one of the Machines first encountered by humans when they settled in their various tribal lands. Their main purpose seems to be to acquire raw materials for use in creating new machines and likely deliver supplies to the Cauldrons, automated facilities that build Machines.
Like all other GAIA Terraformers, Lancehorns previously shied away from human contact. However, with the onset of the Derangement, Lancehorns and all other GAIA Terraformers became increasingly aggressive toward humans. By the time the Nora Brave Aloy became an adult, they would attack instead of fleeing when surprised. However, this seemed to be the case only when the human was in close proximity. It may be surmised that if a human surprised a herd, the Lancehorns that were close to the human would attack, giving the rest of the herd the opportunity to flee.
Lancehorns employ melee attacks, making use of their horns, legs and chassis. They will charge and kick, and also employ a stabbing attack in which they charge at an enemy with their horns, inflicting heavy damage.
|Name||Damage Type||Primary Damage||Secondary Damage||Trigger Range||Description|
|Charge||Melee||150||0||0m - 50m||TBA|
|Front Leg Kick||Melee||120||0||1.5m - 3.5m||TBA|
|Gore and Flip||Melee||200||0||1.5m - 6.5m||TBA|
|Hind Leg Kick||Melee||120||0||1.5m - 3.5m||TBA|
|Leaping Front Kick||Melee||90||0||2m - 6m||TBA|
|Leaping Horn Stab||Melee||200||0||7.5m - 12.5m||TBA|
|Upward Stab||Melee||130||0||1m - 3.5m||TBA|
Weaknesses and Tactics
While Lancehorns have no weaknesses per se, they are one of the smallest and weakest Machines. A single Silent Strike is fatal to a Lancehorn, unless it has been corrupted. Therefore the easiest method of dealing with Lancehorns is to hide in tall grass and successively draw each one near enough with a Lure Call to dispatch with a Silent Strike. In open combat, the visual sensor may be targeted with a Hunter Arrow or Precision Arrow. Additionally, the horns may be removed with Tear Arrows or a blast from the Tearblaster, disabling the horned melee attacks. Furthermore, rupturing the Freeze canister on its back with a Freeze Arrow from the Carja or Shadow will trigger an overload and an ensuing cryogenic explosion that will instantly freeze the Lancehorn, leaving it vulnerable to increased damage from Arrow strikes or Spear attacks.
|Acquisition Class||Broadhead - Charger - Glinthawk - Grazer - Lancehorn - Rockbreaker - Scrapper - Snapmaw - Strider - Trampler|
|Combat Class||Ravager - Sawtooth - Stalker - Stormbird - Thunderjaw|
|Recon Class||Longleg - Watcher (Redeye Watcher) - Tallneck|
|Transport Class||Behemoth - Fire Bellowback - Freeze Bellowback - Shell-Walker|
|Chariot Class||Corrupted Machines - Corruptor - Deathbringer - Metal Devil|