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Tribal man holding a ropecaster

Tribal man introducing Aloy to the Ropecaster

The Ropecaster is a ranged weapon in Horizon Zero Dawn. It is a tool designed by the Nora tribe and used by hunters to deter and pin down targets.

Usage

The Ropecaster can be used to temporarily take enemies out of the fight so the player may focus on others, or immobilize a machine so that it is easier to target its weaknesses. It is most effective when used against larger machines, such as the Thunderjaw.[1] Depending on the size of the target and the type of ammo used, it may take several shots before it is successfully pinned. The maximum immobilization duration of 90 seconds reduces for every instance the player attacks the target; the binding will come off completely should the machine be successfully overridden.

Special Variant

The Lodge Ropecaster is a weapon earned as one of the 3 rewards from the Weapons of the Lodge quest, requiring players to earn at least a Full Sun mark on all 15 Hunting Grounds Trials in the base game. It uses heavy rope and has 3 slots like the Shadow Ropecaster, however it has a higher base Handling attribute of 70, giving it less delay between shots and faster aiming.

Ammo

The pouch for the Ropecaster's wire can be upgraded to hold up to 30 ropes at a time. A missed shot wastes the ammo.

The numbered value of Tear damage are displayed following difficulty order from easiest to hardest. Tear damage are only altered in Story and Ultra Hard difficulties.

Ammo Type Variant Damage Damage-Icon
[note 1]
Tear Tear-Icon
[note 2]
Anchor
Strength
Tie Rope Light Basic Unknown 600-150-75 50
Tie Rope Medium Carja Unknown 600-150-75 75
Tie Rope Heavy Shadow / AdeptNG+
Lodge / Adept LodgeNG+
Unknown 600-150-75 100

Notes

  1. Only against humans
  2. Tear has no effect on machine components

Machine Details

Machine Tiers Machine Type Anchor Strength Req Damage Threshold
1 Broadhead
Charger
Grazer
Lancehorn
Redeye Watcher
Scrapper
Strider
Watcher
75 30
2 Glinthawk
Longleg
Shell-Walker
Stalker
150 45
3 Corruptor
Fire Bellowback
Freeze Bellowback
Ravager
Sawtooth
Snapmaw
Trampler
250 75
4 Behemoth
Rockbreaker
Thunderjaw
Stormbird
400 120

It is likely that all new machines from Horizon Zero Dawn: The Frozen Wilds are in Tier 4, unless there is a new Tier 5.

Modification Slots by Variant

Variant Mod Slots
Basic 1
Carja 2
Shadow / Lodge 3
AdeptNG+
Adept LodgeNG+
4

Acquisition Details

Variant Sources Regular Cost Ultra Hard Cost Sell Value
Basic Merchant-IconGeneral Merchants MetalShardsTransparent 75 MetalShardsTransparent 375 MetalShardsTransparent 25
Carja Merchant-IconTier 3 & 4 Merchants MetalShardsTransparent 200
6 Echo Shell
MetalShardsTransparent 1,000
12 Echo Shell
MetalShardsTransparent 50
Shadow Merchant-IconTier 4 Merchants MetalShardsTransparent 500
1 Snapmaw Heart
MetalShardsTransparent 2,500
2 Snapmaw Heart
MetalShardsTransparent 100
AdeptNG+ Merchant-IconTier 4 Merchants MetalShardsTransparent 1,000
1 Snapmaw Heart
1 Shell-Walker Heart
MetalShardsTransparent 5,000
2 Snapmaw Heart
2 Shell-Walker Heart
MetalShardsTransparent 100
Lodge Hunter's Lodge 15 Full Sun marks 15 Full Sun marks MetalShardsTransparent 100
Adept
LodgeNG+
Hunter's Lodge 15 Full Sun marks 15 Full Sun marks MetalShardsTransparent 100

Trivia

  • The Ropecaster is the only type of weapon in the game where each Tier has an exclusive ammo type.
  • Snapmaws have the uncanny capability to instantly break the bindings of Ropecaster ammo whilst in water by executing "death rolls".

References

  1. Game Informer #82: Woman vs. Machine
Weapons
Ranged Weapons Blast Sling - ForgefireFW - Hunter Bow - IcerailFW - Rattler - Ropecaster - Sharpshot Bow - Sling - StormslingerFW - Tearblaster - War Bow
Melee Weapons Spear - Sylens' Lance
Stealth Weapons Traps - Tripcaster
Heavy Weapons Deathbringer Gun - Disc Launcher - Firespitter - Firestriker - Mine LauncherFW - Oseram Cannon - Ravager Cannon