The Ropecaster can be used to temporarily take enemies out of the fight so the player may focus on others, or immobilize a machine so that it is easier to target its weaknesses. It is most effective when used against larger machines, such as the Thunderjaw. Depending on the size of the target and the type of ammo used, it may take several shots before it is successfully pinned. The maximum immobilization duration of 90 seconds reduces for every instance the player attacks the target; the binding will come off completely should the machine be successfully overridden.
The Lodge Ropecaster is a weapon earned as one of the 3 rewards from the Weapons of the Lodge quest, requiring players to earn at least a Full Sun mark on all 15 Hunting Grounds Trials in the base game. It uses heavy rope and has 3 slots like the Shadow Ropecaster, however it has a higher Handling attribute, giving it less delay between shots and faster aiming.
The pouch for the Ropecaster's wire can be upgraded to hold up to 30 ropes at a time. A missed shot wastes deplete the ammo.
The numbered value of Tear damage varies based on difficulty.
|Ammo Type||Damage||Tear||Crafting Requirements||Used With|
|Tie Rope Light||None||High||4x Metal Shards
|Tie Rope Medium||None||High||6x Metal Shards
|Tie Rope Heavy||None||High||10x Metal Shards
- The Ropecaster is the only type of weapon in the game where each Tier has an exclusive ammo type.
- ↑ Game Informer #82: Woman vs. Machine
|Ranged Weapons||Hunter Bow - War Bow - Sharpshot Bow - Sling - Blast Sling - Ropecaster - Rattler - Tearblaster - Icerail FW - Forgefire FW - Stormslinger FW|
|Melee Weapons||Spear - Sylens' Lance|
|Stealth Weapons||Traps - Tripcaster|
|Heavy Weapons||Deathbringer Gun - Disc Launcher - Firespitter - Firestriker - Mine Launcher FW - Oseram Cannon - Ravager Cannon|