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The Point of the Spear is the third main quest of Horizon Zero Dawn.

Description[]

After years of intense training, Aloy has grown from a child to an adult. Rost wishes to impart her with a last bit of hunting knowledge before she undergoes the Proving.

Synopsis[]

Aloy is now old enough to enter the Proving, which takes place in two days. In the morning, Aloy finds Rost overlooking the Embrace, clearly troubled by something. After some prying, Rost tells her that he has a final lesson: he instructs her to gather the parts for Fire Arrows and to meet him at the Northern Embrace Gate.

Aloy retrieves the parts for Fire Arrows from a herd of Striders in the valley. Before meeting Rost at the gate, she meets with Karst, a merchant willing to

Karst is a member of the Nora tribe who ignores the rules to shun outcasts. Aloy meets up with him at his home near Mother's Cradle and trades him a Scrapper Lens for a Tripcaster. After Aloy accomplishes these two tasks, she meets Rost at the North Gate where they are greeted by a gruesome post-battle scene with the corpses of Sawtooths and Nora Braves. Rost points to a lone Sawtooth still prowling about and Aloy dispatches it on her own.

Rost reveals that the real lesson of the hunt was for Aloy to place importance on the protection of the Nora tribe and their hunting lands, not purely on her own benefit.

Objectives[]

  1. Find Rost
  2. Talk to Rost
  3. Craft Fire Arrows
    1. Gather Ridge-Wood
    2. Gather Blaze from Striders
    3. Gather Metal Shards from Machines
  4. Talk to Karst and Trade for a Tripcaster
    1. Trade for a Tripcaster
  5. Meet Rost at the North Gate
  6. Rest at the Campfire
  7. Follow the Path of Destruction
  8. Kill the Sawtooth
  9. Loot the Sawtooth Carcass
  10. Talk to Rost

Transcript[]

Aloy exits Rost's Hovel, her eyes searching through the snowy landscape.

  • Aloy: Rost...?

As no one responded, she called for him again.

  • Aloy: Rost!... Rooost!!!

The woman went down the stairs of the cabin's porch.

  • Aloy: Where is he? Two days before the Proving, and he goes off without me? He wouldn't do that.

She left the estate through the main gate, walking towards the bridge which traversed a river leading to a waterfall.

  • Aloy: He said we'd go hunting this morning. Why isn't he here? Where's he gone to?

Aloy walked along the wooden bridge, spotting Rost gazing into the horizon atop the cliff in front of her.

  • Aloy: What's he doing up there? He's just... standing there. What's going on with him?

She scaled the rocks, approaching him afterwards. He turned to talk to her, visibly worried about something.

  • Rost: Aloy. You're here.
  • Rost: I've been thinking about your traning, Aloy. You've learned to hunt, learned to survive. But I fear there's a lesson I failed to teach you. Would you learn it now?
  • Aloy: Of course. I'll always learn what you have to teach.
  • Rost: There has been some... trouble, recently. It affords an opportunity to learn this lesson, but it will be dangerous. You must come prepared... or you will die. Descend into the Embrace and hunt until you have gathered the parts for fire arrows.
  • Aloy: Fire arrows? What kind of trouble are we talking about?

Rost pointed to the border of the valley down below.

  • Rost: Once you have the parts, you will meet me there, at the gate beyond the village of Mother's Heart.
  • Aloy: The North Gate? At the edge of the Embrace?
  • Rost: Yes. Now be on your way.

(If "Is something else bothering you?" is chosen.)

  • Aloy: Is something else bothering you?
  • Rost: No. I am fine.
(If "After the Proving..." is chosen.)
  • Aloy: Are you worrying about what happens... after the Proving?
  • Rost: What happens is clear. You will be accepted as one of the tribe, and I will still be an outcast, to be shunned.
  • Aloy: Rost, even if the tribe accepts me, I won't-
  • Rost: There is much to do, Aloy. We will discuss this later.
As Rost looked away, Aloy sighed.
  • Aloy: ...Okay.

(If "Anything else?" is chosen.)

  • Aloy: Anything else you want me to do while I'm down in the Embrace?
  • Rost: Uhh... Odd Grata might be out of food by now. You could hunt a week's worth of meat for her - if you find the time.
  • Aloy: Wouldn't mind, if she'd say thanks just once.
  • Rost: Grata follows the law. Her silence towards us is honorable... not an insult.
  • Aloy: If you say so.

(If "I'll get the parts" is chosen.)

  • Aloy: I'll go gather the parts. But I'm also going to pay Karst a visit.
  • Rost: Aloy, that man breaks the law every time he speaks to you.
  • Aloy: And I'm glad he does. I want to buy a Tripcaster, and no other trader will sell to outcasts.
  • Rost: Stock it with ammunition, then. You'll find use for that weapon tonight.
  • Aloy: That sounds ominous. All right, see you at the North Gate.

Finished the conversation, Rost returned to look to the mountains. Aloy used the nearby ropeline to descend to the riverside, where the trail down to the valley started.

  • Aloy: Something's really bothering him. If he thinks I'm going to abandon him, he's wrong.

She walked along the overgrown road, passing by a campfire.

  • Aloy: The Embrace. My whole life, I've never gone beyond this valley. That'll change after the Proving. Two days. Two days until I get answers. Two days, and I'll know who she was. And why I was cast out at birth. As if there could be an excuse for that. All right, time to gather parts for some fire arrows. I should find a herd.

Further down the trail, Aloy passed by a watchtower, from which the bridge leading into the capital of the Nora tribe could be seen.

  • Aloy: Mother's Heart. Two more days, and I'll know what it's like in there. That's so many people, crammed into one place. I guess no one ever gets lonely in there.

While heading to the center of the Embrace, where the main herd of Striders was, Aloy foraged shafts of Ridge-Wood and gathered Metal Shards from Watchers pattroling the roads. Arriving at the machine site, she hunted the Striders until she gathered three Blaze canisters, which she used to craft twenty fire arrows. At this point, Aloy could travel to Grata's Camp in order to help Grata with her meat supplies, as Rost requested.

Regardless, Aloy eventually traversed the bridge over the valley's river, onwards to Karst's House, near Mother's Cradle.

Finding the vicinities deserted, she approached the merchant's small hut.

  • Aloy: No one else around. Looks safe to meet. My guess is, he'll be waiting for me.

Aloy spotted Karst tending to his tasks near a stock of displayed spears and a basket full of arrows.

  • Aloy: There he is. Looks nervous.

She called the man's attention, with him sensing her presence and looking around in stress.

  • Karst: Well, well, well, an outcast on my doorstep. All-Mother protect me.
  • Aloy: Surprised you saw me, the way you keep looking every other direction to make sure no one's watching. Careful there, or you'll sprain your neck.
  • Karst: It's always a pain in the neck when you show up, girl, one way or another.
  • Aloy: Hmph.

(If "Stop acting like a chuff" is chosen.)

  • Aloy: Is there a reason why you're acting so cranky today?
  • Karst: Once you run the Proving and get made a Brave, you'll deal with traders in Mother's Heart. Maybe I don't like losing customers.
  • Aloy: Traders who don't break the law and deal with outcasts, you mean?
  • Karst: That's right. Our days of crime will be behind us... so long as you keep quiet.
(If "Worried I'll report you?" is chosen.)
  • Aloy: Are you worried I'm going to tell someone that you trade with outcasts?
  • Karst: I don't think you're the kind who talks. But you never know.
  • Aloy: You can stop worrying. The secret's safe with me.
  • Karst: That's what I figured. But I don't mind hearing it.
(If "Rost knows" is chosen.)
  • Aloy: The only person I've ever told about our trades is Rost.
  • Karst: Yeah, well, not like he can turn me in, even if he wanted to. Law and duty sort of a man, that Rost. I don't know how you stand it.
  • Aloy: You really don't know why he was cast out?
  • Karst: I've told you, no. I don't think anyone knows what he did. But it must've been serious, because his term is for life.
(If "Why risk trading for outcasts?" is chosen.)
  • Aloy: Why do you take the risk, trading with outcasts?
  • Karst: Every time, you ask. If a big, meaningful talk is what you're after, move along.
  • Aloy: It's because you used to be one, isn't it?
  • Karst: Yeah. Got caught poking around one of the metal ruins out beyond the Embrace. Matriarchs said I was tainted and gave me five years.
  • Aloy: What did you see in the ruins?
  • Karst: Nothing I could make sense of. After my shunning I tried living back in Mother's Heart but... everyone I knew had moved on, and there were so many people, everywhere I turned. I like it better out here.

(If "Trade" is chosen.)

  • Aloy: Last time I visited, you had a Tripcaster available for trade. Still got it?
  • Karst: I do. But you'd need to bring me a Scrapper Lens. What can I say? Special weapons don't come cheap.
  • Aloy: Oh, I can pay. Took down a Scrapper not long ago, stripped out the lens in perfect condition.
  • Karst: I'll be the judge of that. Show me.

Aloy traded the lens for the weapon.

  • Karst: Now that you've got yourself a Tripcaster, practice how to use it someplace else, all right? My life's exciting enough without a bunch of shock wire booby traps to trip over.
  • Aloy: Really? Could have fooled me.
  • Karst: Hmph.

(If "Anything else?" is chosen.)

  • Aloy: Will you be around later, in case I want to make another trade?
  • Karst: I'll be here. Same as usual, bring me the parts you harvest from any machines you hunt. The better the parts, the more shards I'll pay. Be sure to take a close look at my inventory, though. Who knows, maybe I've got something that could give you an edge in the Proving.

(If "Leave - Goodbye" is chosen.)

  • Aloy: I guess that concludes our business.
  • Karst: All right. Good luck in the Proving. Blessing of All-Mother and all that.

Aloy was now in possession of both a new weapon and new ammunition.

  • Aloy: I've got what I need. Time to meet Rost at the North Gate.

She then passed through Mother's Cradle in order to leave the location, close to the shores of the nearby lake.

  • Aloy: Yep, it's the motherless outcast again. Go ahead and stare.

Collectables[]

Missable[]

The following datapoint can be obtained when returning to the ruins near Mother's Watch.

Text Datapoints - Quests[]

Walkthrough[]

The_Point_of_the_Spear_-_Very_Hard_-_No_Damage_-_Video_guide

The Point of the Spear - Very Hard - No Damage - Video guide

Horizon Zero Dawn Quests
Main Quest A Gift from the Past - Lessons of the Wild - The Point of the Spear - Mother's Heart - The Proving - The Womb of the Mountain - A Seeker at the Gates - The War-Chief's Trail - Revenge of the Nora - The City of the Sun - The Field of the Fallen - Into the Borderlands - The Sun Shall Fall - Maker's End - The Grave-Hoard - To Curse the Darkness - Deep Secrets of the Earth - The Terror of the Sun - The Heart of the Nora - The Mountain That Fell - The Looming Shadow - The Face of Extinction
Side Quests A Daughter's Vengeance - A Moment's Peace - Acquired Taste - Ancient Armory - Blood on Stone - Cause for Concern - Farewell - Death from the Skies - Fatal Inheritance - Heap of Trouble - Honor The Fallen - Hunters' Blind - In Her Mother's Footsteps - Insult to Injury - Queen's Gambit - Redmaw - Robbing the Rich - Sun and Shadow - Sunstone Rock - The Forgotten - Traitor's Bounty - Underequipped - Weapons of the Lodge
Errands A Curious Proposal - Collateral - Deadliest Game - Demand and Supply - Hammer and Steel - Healer's Oath - Hunting for the Lodge - In Foreign Lands - Luck of the Hunt - Odd Grata - Sanctuary - Shortage of Supplies - Sun's Judgment - To Old Acquaintance
Activities Bandit Camps Blackwing Snag - Devil's Thirst - Gatelands - Hollow Fort - Shattered Kiln - Two-Teeth
Cauldrons Cauldron RHO - Cauldron SIGMA - Cauldron XI - Cauldron ZETA
Corrupted Zones Corrupted Zones
Hunting Grounds Greatrun - Nora - Spurflints - Sun Furrows - Valleymeet
Tallnecks Copper Deeps - Devil's Thirst - Rustwash - Spearshafts - Sun-Steps
Horizon Zero Dawn: The Frozen Wilds Quests
Side Quests Firebreak - For the Werak - Frontier Justice - Into the Frozen Wilds - The Forge of Winter - The Hunters Three - The Shaman's Path - The Survivor - Waterlogged
Errands A Secret Shared - Ikrie's Challenge - Geared Up: Forgefire - Geared Up: Icerail - Geared Up: Stormslinger - Out of the Forge - The Claws Beneath
Activities Tallneck: Frostfigures - Snowchants Hunting Grounds - Stone Yield Bandit Camp
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